And although the games will be amazing, the effects of this transformation will be far broader, touching on our work, education, and social lives. Very soon, VR creators will extend this sensory hijacking to our other faculties — for example, touch and smell — to deepen that sense of immersion. At the same time, the devices we use to visit these virtual worlds will become cheaper and lighter, removing the friction that can currently be a barrier. I believe extended reality XR — a term that covers virtual reality VR , augmented reality AR , and mixed reality MR — will be one of the most transformative tech trends of the next five years. It will be enabled and augmented by other tech trends, including super-fast networking, that will let us experience VR as a cloud service just like we currently consume music and movies.
The Future of Virtual Reality and Video Games & it's Relation to Education
The gaming industry is growing at an extraordinary, exponential rate. It is not just titles that are helping this sector advance so rapidly. A game alone does not carry such significance. However, when the player experience is changing, be it with a new style of console or additional accessories enhancing the gameplay, that is where the interest is sparked. Many remain sceptical about VR for society as a whole, but in the gaming industry it seems to be on the verge of becoming very popular.
VR technology has gained widespread recognition and adoption over the past few years. Recent technological advancements in this field have revealed new enterprises. Numerous players are emerging in this market with the hopes of navigating it toward mainstream adoption in the gaming market space.
However, the truth is that nowadays, this technology completely blends in with our daily lives. Video games, medicine, education Virtual Reality is here to stay. But what is it exactly?